﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace YummyGame.Framework
{
    public class SkillRunContext:UnitySingleton<SkillRunContext>
    {
        private List<SkillExecuter> m_executers = new List<SkillExecuter>();

        protected virtual float eventTickCount
        {
            get
            {
                return Time.deltaTime;
            }
        }
        protected virtual void OnExecuterTick()
        {

        }

        protected virtual bool TickCondition()
        {
            return true;
        }

        public void Tick()
        {

        }
    }
}
